Games Guru
Megaman Battle Network 5: Double Team
How do I fight Bass to fuse with him?
Games Guru: You have to insert a copy of Megaman Battle Network 5 that has the Bass Icon into the Gameboy Advance slot.
My grandpa’s navi just told me: “The 4th rock-crusher machine. A box that blocks the rocks marks the spot.” Where am I supposed to go?
Games Guru: Once you stop the rocks coming from number 4, you should open up a new conveyor belt. Take that belt for a ride.
Read 357 comments about “Megaman Battle Network 5: Double Team”
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Comment page: « 36 … 26 25 24 23 22 [21] 20 19 18 17 16 … 1 »

June 18th, 2007 at 3:51 pm
I don’t know if anybody answered bassboys question but you can find an antidamage f in the green mystery you see in battle in end area.
June 18th, 2007 at 10:29 am
to blackangel1326, yup, when I reached the last liberation, I thought, there’s where Blizzardman has gone to! lolz.
I need help… after the last liberation, there are many doors in Nebula area 6… Does the small ones mean I have too defeat all (my team) the random encounters? And what does the big door want… confront the darkness that lurks in me? Does it mean fight Dark Mega? thanks to whoever that can help…
- I’m a gurl..-
June 16th, 2007 at 11:48 am
On the last mission you face cosmoman and blizzardman at once
June 16th, 2007 at 11:46 am
Yeah u need to finish the main storyline to get to nebula net. Once there you can face all nebula navi’s in really really really tough liberation missions
June 14th, 2007 at 1:34 pm
Bassboy and Rock and Roll thank you for answering my question.
To Rock and Roll: Deleting all 5 black navis gives you access to the bonus liberation missions and the nebula network. I’m not sure whether you need to finish the main storyline first or not, I might get back on this when I figured it out.
To Dark Chip Dealer:
Here’s where you find those navis:
* End area 4 (use the warp point on the higher floor)
* Undernet 1 (use the warp point in End area 1; Larkman is located in Undernet 1 in the area of it that is only accessible from End Area 1. Find a long path in End Area 1 and follow it. There is an invisible path that leads to the portal to Undernet 1 where Larkman is.)
* Undernet 2 entrance to Undernet 3
* Crane comp (Go to oran area 2 and enter the warp to the crane computer next to the door where you first enter end area; To open tho cranecomp go to oran isle and turn on the crane it’s over to the right at the mines enter in the door on the ramp)
* Scilab area 4 in the warp point (also known as Server Area in the Japanese version).
June 13th, 2007 at 9:14 pm
to Omoikane, I don’t think wind has a weakness… but for example, the battle chip north wind can blow off barriers….
to Darkchip Dealer, I am not sure cause when I run into them, I battle them…. I don’t even know how many I battled! but I know there is one in end area….
also, what happens when you beat all 5?
June 13th, 2007 at 1:50 pm
Can someone tell me if Wind has any attacks it is weak to? Such as water -> fire -> wood -> elec. In short does it belong to any of the four categories or is it completely something else?
Thanks
June 13th, 2007 at 10:31 am
to Omoikane:
If you want to set a chip as your regular, go to edit folder and go through the folder that has the chip you want. After you have found the chip (you will have to manually select the chip, you can’t select the chip with your stylus or else it won’t work) press the SELECT button on the hilighted chip. If you did this right a green border will appear around the chip you selected. Once you go into battle, the chip will always appear in your custom screen.
June 13th, 2007 at 5:57 am
Hi I read in Folder Building FAQs you can preset a chip (maybe more?), but it doesn’t describe how to do it. Maybe one of you can tell me how to do it?
Thanks.
June 12th, 2007 at 9:38 am
could someone tell me were the five nebula navis are, the black one example the one in undernet 1 near where you go to fight larkman… thanks!